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Post by Robbie on Feb 9, 2009 23:15:00 GMT -7
These are the feats of Star wars. These feats will be used in the Later star Wars rpgs, when we are more experienced to start using them. So do not worry about them really.
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Post by steven on Feb 10, 2009 16:58:56 GMT -7
These are feats strait from KOTOR. But have been changed a little. Dont mind the little *.
Two handed attack deletes penalty for 2 handed fighting * Expert two handed attack +1 ATK to 2 handed fighting lv2 Master two handed atttack +2 ATK to 2 handed fighting lv5
Enhanced ranged attack +1 ATK to ranged weapons * Master ranged attack +2 ATK to ranged weapons lv5
Weapon proficiency: can use Blaster pistol * Weapon Expertly: Blaster pistol +1 ATK blaster pistols lv3
Weapon proficiently: blaster rifle * Weapon Expertly: Blaster Rifle +1 ATK blaster rifle lv2
Computer technician: +1 to all computer related things * Gunslinger: +2 to ATK and DEF when using 2 blaster pistols lv3
Weapon proficiency: melee can use melee weapons * Weapon expert melee: +1 ATK to melee weapons1 lv2 Weapon expert melee: +2 ATK to melee weapons lv5
Fury: you attack 3 times with melee weapons, doing 15-20 each time * Enhanced fury: You do 20-30 damage each time instead of 15-20 lv2 Master Fury: you do 35-50 damage instead of 15-30 lv5
Demolition expert: +2 to demolition
Physical conditioning: +2 to DEX and STR lv3 Great physical conditioning: +3 to DEX and STR lv5 Excellent physical conditioning: +4 to DEX and STR lv10
Toughness: +1 hp every level up, 10% resistant to elements lv2 Great toughness: +2 hp every lvl, 20%resistant to elements lv5 Excellent toughness: +2 hp every lvl, 30%resistant to elements lv7
Light saber proficiently: can use lightsabers Master Light saber proficiently: +1 ATK to lightsabers lv20
Empathy: +1 to awareness, persuade, and treat injury. * Expert Empathy: +2 to awareness, persuade, and treat injury lv3 Master Empathy: +3 to awareness, persuade, and treat injury lv5
Light armor proficiently: can wear all light armor * Medium armor proficiently: can wear all medium armor Heavy armor proficiently: can wear al heavy armor
Critical strike: your melee weapons do 2x normal damage, but with a 50% loss of CTH Improved critical strike: your melee weapons do 2x normal damage, but wit a 25% loss of CTH Master critical strike: Your melee weapons do 10x attack, but you lose 25% of all defense, and have a 50% loss of CTH
Power shot: Your ranged weapons gain a +5 to att, but you lose -5 to dodge Mega Power shot: your ranged weapons gain a +5 to att, and you lose nothing Super power shot: your ranged weapons gain a +10 to att, and you lose nothing
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